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00890nam a2200229 a 4500 |
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20171111234337.0 |
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140512s2012 cy da r 000 u eng d |
020 |
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|a 9781433109836
|q pbk. : alk. paper
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020 |
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|a 1433109832
|q pbk. : alk. paper
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040 |
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|a CY
|b University of Cyprus
|e AACR-2
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050 |
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|a GV1469.17.S63L43 2012
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245 |
1 |
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|a Learning in video game affinity spaces/
|c edited by Elisabeth R. Hayes & Sean C. Duncan
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260 |
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|a New York:
|b P. Lang,
|c c2012
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300 |
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|a vi, 254 p. :
|b ill. ;
|c 23 cm.
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490 |
0 |
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|a New literacies and digital epistemologies
|v 51
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504 |
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|a Includes bibliographical references and index.
|
650 |
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0 |
|a Video games
|x Social aspects
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650 |
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0 |
|a Video games
|x Study and teaching
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700 |
1 |
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|a Hayes, Elisabeth R. ,
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700 |
1 |
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|a Duncan, Sean C. ,
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952 |
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|a CY-NiOUC
|b 5a04424d6c5ad14ac1eaa6e6
|c 998a
|d 945l
|e GV1469.17.S63L43 2012
|t 1
|x m
|z Books
|