The video game theory reader/

Corporate Author: Routledge
Other Authors: Wolf, Mark J. P.
Format: Book
Language:English
Published: New York, NY: Routledge, 2003
Subjects:
Table of Contents:
  • Introduction / Mark J.P. Wolf and Bernard Perron
  • 1. Theory by design / Walter Holland, Henry Jerkins, and Kurt Squire
  • 2. Abstraction in the video game / Mark J.P. Wolf
  • 3. Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan
  • 4. Hyperidentities : postmodern identity patterns in Massively Multiplayer Online Role-Playing Games / Miroslaw Filiciak
  • 5. Playing at being : psychoanalysis and the avatar / Bob Rehak
  • 6. Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal
  • 7. As we become machines : corporealized pleasures in video games / Martti Lahti
  • 8. Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo
  • 9. Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad
  • 10. Simulation versus narrative : introduction to ludology / Gonzalo Frasca
  • 11. From gamers to players and gameplayers : the example of interactive movies / Bernard Perron
  • 12. Interactive storytelling / Chris Crawford
  • 13. Gametime : history, narrative, and temporality in Combat Flight Simulator 2 / Patrick Crogan
  • Appendix. Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.