The video game theory reader/
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Format: | Book |
Language: | English |
Published: |
New York, NY:
Routledge,
2003
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Table of Contents:
- Introduction / Mark J.P. Wolf and Bernard Perron
- 1. Theory by design / Walter Holland, Henry Jerkins, and Kurt Squire
- 2. Abstraction in the video game / Mark J.P. Wolf
- 3. Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan
- 4. Hyperidentities : postmodern identity patterns in Massively Multiplayer Online Role-Playing Games / Miroslaw Filiciak
- 5. Playing at being : psychoanalysis and the avatar / Bob Rehak
- 6. Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal
- 7. As we become machines : corporealized pleasures in video games / Martti Lahti
- 8. Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo
- 9. Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad
- 10. Simulation versus narrative : introduction to ludology / Gonzalo Frasca
- 11. From gamers to players and gameplayers : the example of interactive movies / Bernard Perron
- 12. Interactive storytelling / Chris Crawford
- 13. Gametime : history, narrative, and temporality in Combat Flight Simulator 2 / Patrick Crogan
- Appendix. Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.