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030204s2003 nyua b 001 0 eng |
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|a 0415965799 (pbk.)
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|a 9780415965798 (pbk.)
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|a DLC
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|a GV1469.3
|b .V57 2003
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082 |
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|2 21
|a 794.8
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245 |
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|a The video game theory reader /
|c edited by Mark J.P. Wolf and Bernard Perron.
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260 |
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|a New York, NY :
|b Routledge,
|c 2003.
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300 |
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|a xxii, 343 p. :
|b ill. ;
|c 23 cm.
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504 |
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|a Includes bibliographical references and index.
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505 |
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|a Introduction / Mark J.P. Wolf and Bernard Perron -- 1. Theory by design / Walter Holland, Henry Jerkins, and Kurt Squire -- 2. Abstraction in the video game / Mark J.P. Wolf -- 3. Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan -- 4. Hyperidentities : postmodern identity patterns in Massively Multiplayer Online Role-Playing Games / Miroslaw Filiciak -- 5. Playing at being : psychoanalysis and the avatar / Bob Rehak -- 6. Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal -- 7. As we become machines : corporealized pleasures in video games / Martti Lahti -- 8. Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo -- 9. Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad -- 10. Simulation versus narrative : introduction to ludology / Gonzalo Frasca -- 11. From gamers to players and gameplayers : the example of interactive movies / Bernard Perron -- 12. Interactive storytelling / Chris Crawford -- 13. Gametime : history, narrative, and temporality in Combat Flight Simulator 2 / Patrick Crogan -- Appendix. Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.
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650 |
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|a Video games
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700 |
1 |
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|a Wolf, Mark J. P.
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700 |
1 |
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|a Perron, Bernard.
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952 |
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|a GrThPMO
|b 59b014196c5ad17d7e5ad192
|c 952a
|d 9528
|e GV1469.3.V57 2003
|t 7
|x m
|z Books
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