Design and use of serious games /

Other Authors: Kankaanranta, Marja, Neittaanmäki, P.
Format: Book
Language:English
Published: [Dordrecht] : Springer, c2009.
Subjects:
Table of Contents:
  • 1. Three approaches towards teaching game production / Tuomas Mäkilä, Harri Hakonen, Jouni Smed and Andy Best
  • 2. Design and architecture of Sidh - a cave based firefighter training game / Mikael Lebram, Per Backlund, Henrik Engström and Mikael Johannesson
  • 3. Human-centred Design and exercise games : user’s experiences of a Fitness Adventure prototype / Antti Väätänen and Jaana Leikas
  • 4. Children’s involvement in the design of game-based learning environments : Cases Talarius and Virtual Peatland / Tuula Nousiainen
  • 5. Designing Serious Games for computer assisted language learning : a framework for development and analysis / Bente Meyer and Birgitte Holm Sørensen
  • 6. Comptence complexity and obvious learning : experience from developing a language learning game / Ellen Brox, Audun Heggelund and Gunn Evertsen
  • 7. The attitudes of Finnish school teachers towards commercial educational games / Minna Klemetti, Olli Taimisto and Paula Karppinen
  • 8. Using videogames as educational tools : building bridges between commercial and Serious Games / Pilar Lacasa, Laura Méndez and Rut Martínez
  • 9. Let’s play together with the camera of your mobile device / Ekaterina Kuts, Carolina Islas-Sedano and Erkki Sutinen
  • 10. AnimalClass : social networks in gaming / Harri Ketamo and Marko Suominen
  • 11. Multiplayer interface for a computer-augmented learning game / Ari Putkonen and Markus Forstén
  • 12. RACER : a non-commercial driving game which became a serious tool in the research of driver fatigue / Narciso González, Igor Kalyakin and Heikki Lyytinen
  • 13. VIPROSA : game-like tool for visual process simulation and analysis / Tapani N. Liukkonen.