Design and use of serious games /
Other Authors: | , |
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Format: | Book |
Language: | English |
Published: |
[Dordrecht] :
Springer,
c2009.
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Subjects: |
Table of Contents:
- 1. Three approaches towards teaching game production / Tuomas Mäkilä, Harri Hakonen, Jouni Smed and Andy Best
- 2. Design and architecture of Sidh - a cave based firefighter training game / Mikael Lebram, Per Backlund, Henrik Engström and Mikael Johannesson
- 3. Human-centred Design and exercise games : user’s experiences of a Fitness Adventure prototype / Antti Väätänen and Jaana Leikas
- 4. Children’s involvement in the design of game-based learning environments : Cases Talarius and Virtual Peatland / Tuula Nousiainen
- 5. Designing Serious Games for computer assisted language learning : a framework for development and analysis / Bente Meyer and Birgitte Holm Sørensen
- 6. Comptence complexity and obvious learning : experience from developing a language learning game / Ellen Brox, Audun Heggelund and Gunn Evertsen
- 7. The attitudes of Finnish school teachers towards commercial educational games / Minna Klemetti, Olli Taimisto and Paula Karppinen
- 8. Using videogames as educational tools : building bridges between commercial and Serious Games / Pilar Lacasa, Laura Méndez and Rut Martínez
- 9. Let’s play together with the camera of your mobile device / Ekaterina Kuts, Carolina Islas-Sedano and Erkki Sutinen
- 10. AnimalClass : social networks in gaming / Harri Ketamo and Marko Suominen
- 11. Multiplayer interface for a computer-augmented learning game / Ari Putkonen and Markus Forstén
- 12. RACER : a non-commercial driving game which became a serious tool in the research of driver fatigue / Narciso González, Igor Kalyakin and Heikki Lyytinen
- 13. VIPROSA : game-like tool for visual process simulation and analysis / Tapani N. Liukkonen.