Gameplay mode war, simulation, and technoculture /

Main Author: Crogan, Patrick.
Corporate Author: ebrary, Inc.
Format: Book
Language:English
Published: Minneapolis : University of Minnesota Press, 2011.
Series:Electronic mediations ; 36
Subjects:
Online Access:http://site.ebrary.com/lib/ucy/Doc?id=10534335
Table of Contents:
  • Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation
  • 1. From the Military-Industrial to the Military-Entertainment Complex
  • 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames
  • 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality
  • 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games
  • 5. The Game of Life: Experiences of the First-Person Shooter
  • 6. Other Players in Other Spaces: War and Online Games
  • 7. Playing Through: The Future of Alternative and Critical Game Projects
  • Conclusion: The Challenge of SimulationNotes
  • Index.