Gameplay mode war, simulation, and technoculture /
Main Author: | |
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Corporate Author: | |
Format: | Book |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
2011.
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Series: | Electronic mediations ;
36 |
Subjects: | |
Online Access: | http://site.ebrary.com/lib/ucy/Doc?id=10534335 |
Table of Contents:
- Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation
- 1. From the Military-Industrial to the Military-Entertainment Complex
- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames
- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality
- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games
- 5. The Game of Life: Experiences of the First-Person Shooter
- 6. Other Players in Other Spaces: War and Online Games
- 7. Playing Through: The Future of Alternative and Critical Game Projects
- Conclusion: The Challenge of SimulationNotes
- Index.